UV-mapping texture problem

Apr 15, 2013 at 8:11 AM
In my Blender scene I have a textured brick wall. I have created UV mapping in the UV editor. Since it is i brick wall I have scaled the UVs to achieve a repeated brick texturing. In blender everything looks great but when I export the scene to xaml, the repeat pattern is lost. This is very frustrating and I have no idea how to solve the problem. I would be really grateful for some help.