<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>xamlexporter Source Control Rss Feed</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>xamlexporter Source Control Rss Description</description><item><title>Source code checked in, #94877</title><link>http://xamlexporter.codeplex.com/SourceControl/changeset/changes/94877</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 22:38:35 GMT</pubDate><guid isPermaLink="false">Source code checked in, #94877 20121001103835P</guid></item><item><title>Source code checked in, #94876</title><link>http://xamlexporter.codeplex.com/SourceControl/changeset/changes/94876</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 22:31:06 GMT</pubDate><guid isPermaLink="false">Source code checked in, #94876 20121001103106P</guid></item><item><title>Patch Uploaded: #9140</title><link>http://xamlexporter.codeplex.com/SourceControl/list/patches</link><description>
&lt;p&gt;&lt;a href='http://www.codeplex.com/site/users/view/jrboddie'&gt;jrboddie&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;This is a port to Blender 2.57 &amp;#40;stable&amp;#41; and Python 3.x based on the Version 0.48 code base.&lt;br /&gt;&lt;br /&gt;Changes to 0.48 functionality&amp;#58;&lt;br /&gt;&amp;#43; Added switches to control export of Cameras, Lamps, Selected Objects and Textures&lt;br /&gt;&amp;#43; Fixed bug in direction of lights &amp;#40;directional and spot&amp;#41; which are now controlled by the model group transforms only&lt;br /&gt;- This version does not support derived objects&lt;/p&gt;</description><author>jrboddie</author><pubDate>Thu, 14 Apr 2011 15:29:24 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #9140 20110414032924P</guid></item><item><title>Patch Uploaded: #8897</title><link>http://xamlexporter.codeplex.com/SourceControl/list/patches</link><description>
&lt;p&gt;&lt;a href='http://www.codeplex.com/site/users/view/jrboddie'&gt;jrboddie&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;This is a port to Blender 2.56 and Python 3.x based on the Version 0.48 code base.&lt;br /&gt;&lt;br /&gt;Changes to 0.48 functionality&amp;#58;&lt;br /&gt;&amp;#43; Added switches to control export of Cameras, Lamps, Selected Objects and Textures&lt;br /&gt;&amp;#43; Fixed bug in direction of lights &amp;#40;directional and spot&amp;#41; which are now controlled by the model group transforms only&lt;br /&gt;- This version does not support derived objects&lt;br /&gt;- This version does not support modifiers&lt;br /&gt;&lt;/p&gt;</description><author>jrboddie</author><pubDate>Tue, 29 Mar 2011 20:57:10 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #8897 20110329085710P</guid></item><item><title>Patch Uploaded: #8590</title><link>http://xamlexporter.codeplex.com/SourceControl/list/patches</link><description>
&lt;p&gt;&lt;a href='http://www.codeplex.com/site/users/view/abruss'&gt;abruss&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;Here&amp;#39;s a close to complete port fo the script for Blender 2.5.  UV textures have been commented out right now.  Also I think some export options could be added.  Those items aside, the script seems to work pretty well under Blender 2.5.&lt;br /&gt;&lt;/p&gt;</description><author>abruss</author><pubDate>Sat, 05 Mar 2011 02:21:01 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #8590 20110305022101A</guid></item><item><title>Source code checked in, #57274</title><link>http://xamlexporter.codeplex.com/SourceControl/changeset/changes/57274</link><description>Checked in by server upgrade</description><author>_TFSSERVICE</author><pubDate>Wed, 28 Jul 2010 22:13:23 GMT</pubDate><guid isPermaLink="false">Source code checked in, #57274 20100728101323P</guid></item><item><title>Source code checked in, #26440</title><link>http://xamlexporter.codeplex.com/SourceControl/ListDownloadableCommits.aspx</link><description>Suppport for mulitple scenes within blender.&amp;#13;&amp;#10;&amp;#13;&amp;#10;Change by Tiaan Geldenhuys all_objects &amp;#61; scn.objects instead of Blender.Objects.Get&amp;#40;&amp;#41;.</description><author>TheRHogue</author><pubDate>Mon, 30 Mar 2009 19:22:05 GMT</pubDate><guid isPermaLink="false">Source code checked in, #26440 20090330072205P</guid></item><item><title>Source code checked in, #11757</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>The exporter now duplicates exactly the blender scene when parent&amp;#92;child relationships are used within blender.&amp;#13;&amp;#10;&amp;#13;&amp;#10;This change should complete the support for full blender parent&amp;#92;child relationships.&amp;#13;&amp;#10;1. local transforms are now within model3dgroups for parent&amp;#92;child relationships. World transforms are used for items without parents.&amp;#13;&amp;#10;</description><author>TheRHogue</author><pubDate>Wed, 18 Jun 2008 15:57:50 GMT</pubDate><guid isPermaLink="false">Source code checked in, #11757 20080618035750P</guid></item><item><title>Source code checked in, #11755</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>M    xaml_export.py</description><author>TheRHogue</author><pubDate>Wed, 18 Jun 2008 15:42:46 GMT</pubDate><guid isPermaLink="false">Source code checked in, #11755 20080618034246P</guid></item><item><title>Patch Applied: #1405</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has applied patch #1405.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Comment:&lt;/b&gt;&lt;br /&gt;tested by bitbonk&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Wed, 18 Jun 2008 15:32:30 GMT</pubDate><guid isPermaLink="false">Patch Applied: #1405 20080618033230P</guid></item><item><title>Patch Uploaded: #1405</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;The exporter now duplicates exactly the blender scene when parent&amp;#92;child relationships are used within blender.&lt;br /&gt;&lt;br /&gt;This change should complete the support for full blender parent&amp;#92;child relationships.&lt;br /&gt;1. local transforms are now within model3dgroups for parent&amp;#92;child relationships. World transforms are used for items without parents.&lt;br /&gt;&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Wed, 18 Jun 2008 15:30:40 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #1405 20080618033040P</guid></item><item><title>Source code checked in, #11691</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>1. parent&amp;#92;child relationships are now exported through model3dgroup&amp;#13;&amp;#10;2. camera is now exported&amp;#13;&amp;#10;3. modelvisual3d and viewport3d is now wrapped to allow exported files to run by clicking on them&amp;#13;&amp;#10;4. model3dgroups have names&amp;#13;&amp;#10;5. items selected will be exported, and camera will always be exported, and if no camera a default camera is generated</description><author>TheRHogue</author><pubDate>Sun, 15 Jun 2008 23:53:26 GMT</pubDate><guid isPermaLink="false">Source code checked in, #11691 20080615115326P</guid></item><item><title>Patch Applied: #1391</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has applied patch #1391.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Comment:&lt;/b&gt;&lt;br /&gt;tested and code reviewed&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Sun, 15 Jun 2008 23:18:22 GMT</pubDate><guid isPermaLink="false">Patch Applied: #1391 20080615111822P</guid></item><item><title>Patch Declined: #1317</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has declined patch #1317.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Comment:&lt;/b&gt;&lt;br /&gt;This isn&amp;#39;t needed due to changes in patch 1391&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Sun, 15 Jun 2008 23:17:41 GMT</pubDate><guid isPermaLink="false">Patch Declined: #1317 20080615111741P</guid></item><item><title>Patch Uploaded: #1391</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;1. added ability to select items, yet maintain the model3dgroup parent&amp;#92;child relationship tree&lt;br /&gt;2. added names to model3dgroups&lt;br /&gt;3. camera is now exported at all times. lamps and meshes are exported if they are selected.&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Sun, 15 Jun 2008 20:34:49 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #1391 20080615083449P</guid></item><item><title>Patch Uploaded</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/TheRHogue'&gt;TheRHogue&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;1. Added support for parent child relationships creating nested model3dgroups. Tree will be created as shown in the Blender outline view.&lt;br /&gt;2. camera is now being exported if selected. A default camera is being exported if no camera is selected.&lt;br /&gt;3. a &amp;#60;Viewport3D&amp;#62; is now the root. Xaml files created will now run in the browser as is.&lt;br /&gt;4. tested by BitBonk&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Thu, 29 May 2008 20:42:23 GMT</pubDate><guid isPermaLink="false">Patch Uploaded 20080529084223P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>Adds support for exporting modifiers, effects, and the selected animation frame.  Also fixes a number of small warts.  &amp;#40;patch by Robert Hogue 1&amp;#47;21&amp;#47;08&amp;#41;&amp;#13;&amp;#10;&amp;#13;&amp;#10;1. added support for modifiers, effects, animation frame selection support&amp;#13;&amp;#10;a. added reference to modules BPyMesh and BPyObject&amp;#13;&amp;#10;b. now calling getMeshFromObject and getDerivedObjects&amp;#40;&amp;#41; - fixes depricated issues also&amp;#13;&amp;#10;c. current animated frame is now used&amp;#13;&amp;#10;2. fixed long indicies line - max &amp;#126;4096 characters per line&amp;#13;&amp;#10;3. fixed spelling error&amp;#13;&amp;#10;4. added warning for particles&amp;#13;&amp;#10;a. particles for fur or effects are not currently supported, now there is a warning in the output window</description><author>Daniel</author><pubDate>Sun, 27 Jan 2008 17:14:05 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080127051405P</guid></item><item><title>Patch Applied</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=Daniel'&gt;Daniel&lt;/a&gt; has applied patch #720.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Comment:&lt;/b&gt;&lt;br /&gt;Adds support for exporting modifiers, effects, and the selected animated frame.  Also fixes a number of small warts.&lt;/p&gt;</description><author>Daniel</author><pubDate>Sun, 27 Jan 2008 17:12:49 GMT</pubDate><guid isPermaLink="false">Patch Applied 20080127051249P</guid></item><item><title>Patch Uploaded</title><link>http://www.codeplex.com/xamlexporter/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=TheRHogue'&gt;TheRHogue&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;Robert Hogue 1&amp;#47;21&amp;#47;08&lt;br /&gt;&lt;br /&gt;1. added support for modifiers, effects, animation frame selection support&lt;br /&gt;    a. added reference to modules BPyMesh and BPyObject&lt;br /&gt;    b. now calling getMeshFromObject and getDerivedObjects&amp;#40;&amp;#41; - fixes depricated issues also&lt;br /&gt;    c. current animated frame is now used&lt;br /&gt;2. fixed long indicies line - max &amp;#126;4096 characters per line&lt;br /&gt;3. fixed spelling error&lt;br /&gt;4. added warning for particles&lt;br /&gt;    a. particles for fur or effects are not currently supported, now there is a warning in the output window&lt;/p&gt;</description><author>TheRHogue</author><pubDate>Mon, 21 Jan 2008 21:49:16 GMT</pubDate><guid isPermaLink="false">Patch Uploaded 20080121094916P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/xamlexporter/SourceControl/ListDownloadableCommits.aspx</link><description>Robert Hogue 01&amp;#47;06&amp;#47;2008&amp;#13;&amp;#10;1. writeMesh change - MeshGeometry3D attributes were put on a new line for better readability&amp;#13;&amp;#10;2. writeMesh change - added listToStringCompact&amp;#40;&amp;#41; which removes undeeded zeros, commas and addes new line after 4096 thresh hold&amp;#13;&amp;#10;    a. This change makes files smaller and more easily editable as very long lines can cause editors to choke or even crash.&amp;#13;&amp;#10;&amp;#13;&amp;#10;Robert Hogue 01&amp;#47;07&amp;#47;2008&amp;#13;&amp;#10;1. added getResourceID_String&amp;#40;&amp;#41; - used it to create unique ID&amp;#39;s when getSafeName&amp;#40;&amp;#41; is called&amp;#13;&amp;#10;    a. changed writeMesh so that it would create a unique ID by creating a backmaterialWriter. materialWriter was used for both front and back which would not create a unique ID.</description><author>Daniel</author><pubDate>Thu, 10 Jan 2008 02:28:03 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080110022803A</guid></item></channel></rss>